Your modotounity.py won't even export this animation. When I do bake the ACS rig, it also baked the latest animation as the only animation in the model. It might be due to the ACS rig not being baked. Unity took a very long time to export the animations using the new modotounity.py. Regarding your Modotounity.py it managed to export the actions as takes but it also exported the saved poses as separate takes as well. I guess for very-low poly count characters it's best to start with rigid bind and then work from there. It didn't occur to me to even try using the rigid bind. I re-binded my char using 2 bone limit using rigid bind and everything turned out much better than heat bind which was the prefered bind method in the tutorial videos that I watched. I appears that Unity quality "auto" equates to 2 bones per vertex by default. A profile is a set of instructions that describe colors relative to a known standard, and the color input specifically would be color bitmap images imported into Modo (textures, backdrops, environments, and so on). I wish I knew about this before tearing out my hair. Color management in Modo works by applying a profile to a color input.
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